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Texturing the Lizard

With the lizard now sculpted to where it needed to be, it was time to move onto the textures for him. Being that he was going to be in...

Getting that Lizard Sculpted

Because the dragon was taking so long to cache, it gave me the opportunity to also work on sculpting the lizard. I stared by creating the...

Dragon Hair Rendering

With the dragon's animation done, I could start rendering the dragon's hair. This proved to be a little more difficult than rendering for...

Getting the Cart Textured

With rendering the hair and getting it back on track, I've also been working on getting the cart textured and ready to be rendered. After...

Rerendering Hair

Unfortunately, due to the fact that hair is based on where the geometry is in the scene, I have had to take a large chunk of time to...

Editing the Hair

As the hair is being rendered, the group noticed that there was something that was missing from George; he needed some bangs on his head!...

The beginning of our Lizard

Alongside the hair, I started to work on creating our lizard character. We had a rough blockout to give the idea of what we wanted the...

Continued work on the Wagon

I've been continuing my work on the wagon alongside rendering out the hair. Luckily, the hair at this point is a very hands off task,...

Work at the start of a new semester

The start of this new semester has been a hectic one. One of the biggest parts of the new semester was reorganization of our schedule and...

Bringing Hair into Maya

The big challenge for the last two weeks is how to get hair out of houdini and successfully into Maya. I tried a wide variety of ways,...

Hair Update

This update has been so long in coming due to the troubles I've been facing animating the hair. When going through a standard Houdini...

The start of Dragon's Hair

With the basemesh of the dragon available to me, I started to work on what I was imagining the hair for our dragon to look like. With...

Ponytails and Hair Simulation

As this week began, I dove deeper into the creation and simulation of hair. I still didn't have a basemesh to work with, so I simply...

Organization and the beginnings of hair

As this week rolled around, it became clear of two things. First off, we needed to further organize the workings of our group. Second, we...

Continued Blockouts and Asset Creation

This week was all about blocking updates and the beginnings of asset creation. I started off with updating blockouts that needed to be...

Blockouts

This week, I started with the creation of the blockouts for the different areas within our short. Working to scale to make sure that...

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